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GL.FramebufferTexture2D Método

Definición

Sobrecargas

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
FramebufferTexture2D(All, All, All, Int32, Int32)
Obsoletos.
FramebufferTexture2D(All, All, All, UInt32, Int32)
Obsoletos.

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * int * int -> unit

Parámetros

attachment
FramebufferSlot
textarget
TextureTarget
texture
Int32
level
Int32
Atributos

Se aplica a

FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)

Importante

Esta API no es conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.TextureTarget * uint32 * int -> unit

Parámetros

attachment
FramebufferSlot
textarget
TextureTarget
texture
UInt32
level
Int32
Atributos

Se aplica a

FramebufferTexture2D(All, All, All, Int32, Int32)

Precaución

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit

Parámetros

target
All
attachment
All
textarget
All
texture
Int32
level
Int32
Atributos

Se aplica a

FramebufferTexture2D(All, All, All, UInt32, Int32)

Precaución

Use the overload with strongly typed enumerations

Importante

Esta API no es conforme a CLS.

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferTexture2D", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 * int -> unit

Parámetros

target
All
attachment
All
textarget
All
texture
UInt32
level
Int32
Atributos

Se aplica a